

Send the ball through either the Left Loop or the Right Loop and then hit it into the Center Hole. When activated, the timer is turned on for one minute. To activate Travel Mode on the Sapphire Field, hit the Seedot Switch (which is next to a basket) on the left side of the board, and repeat two more times. To activate Travel Mode on the Ruby Field, hit the Chikorita Switch and then hit the Linoone on the left side, and repeat two more times. Travel Mode allows for that area to change. Each area is home to a unique set of Pokémon that can be captured in Catch 'Em Mode. When the game begins, one of seven areas is selected. As there are three balls under the window, there will be no carrying over of lighted Poké Balls should two balls have already been lit up and another two are added. When an evolution is successful, the player gets not one, but two more Poké Balls lighted under the silhouette window. If you lose the ball or the time runs out, the evolution fails. Hit the ball into the hole to complete the evolution. Hit it with the ball and repeat two more times. A small evolution item will appear somewhere around the board. The Pokémon that is trying to evolve appears and the clock is set at two minutes. Choose the Pokémon that you would like to evolve to start the mode. Then hit the ball into the Poké Mart (the Mart does not have to be opened by any other way). To start Evo Mode, send the ball through the Left Loop three times. Unlike in the original Pokémon Pinball, Evolution Mode is only available when there is a Pokémon that is capable of evolving. If the catch is successful, another Poké Ball lights up under the silhouette window.Įvolution Mode (or Evo Mode) is where a Pokémon that was previously captured can be evolved into another Pokémon. Hit it with the ball two times before it goes back to the cave (on the Ruby Field) or the shop (on the Sapphire Field). The Pokémon will crawl across the bottom of the board. The Pokémon will hatch from the egg and there is a set (but hidden) time limit. It is activated by hitting Cyndaquil four times (on the Ruby Field) or by hitting it through the Egg Loop four time (which is between the Right Loop and the Wailmer on the Sapphire Field). Should a catch be successful, one Poké Ball out of three will light up under the silhouette window.Įgg mode is where a Pokémon hatches from an egg. If the clock runs out (or the ball is lost), the mode is over and the Pokémon is not caught. If the ball hits any of the bumpers three times, the Pokémon will appear out of the panel. Then send the ball into the Sharpedo (on Ruby Field) or the Wailmer (on Sapphire Field) to start the mode.Īfter Catch 'Em Mode is activated, the Pokémon Panel shows the silhouette of the Pokémon available to be captured and the clock starts at two minutes. To activate it, send the ball through the Right Loop two or three times (Sending the ball through the loop three times allows for a rarer Pokémon to be available for capture). Pokemon Brilliant Diamond / Shining Pearl ReviewĬatch 'Em Mode is where a Pokémon can be caught. There are also bonus levels that are accessible. The special modes are: Catch 'Em Mode, Egg Mode, Evolution Mode, and Travel Mode.

The game starts from a "standard mode" until a special mode is activated. Whenever a new Pokémon is acquired, it is added to the Pokédex. The second goal is to complete the Pokédex.

The first is to earn points, which are acquired by performing a variety of actions. When all of the available balls are lost, the game is over. If the ball escapes the flippers and reaches the bottom of the board, that ball is lost. When it falls towards bottom of the board, the set of flippers must be used to force the ball back up the table. A small ball (in this case, a Poké Ball) moves around the board, striking different objects in order to accomplish certain goals. While both layouts are quite similar, there are enough differences to separate the boards apart. Before actually playing the game, there are two boards to select from: the Ruby field and the Sapphire field.
